Unreal Speech Node.js SDK allows you to easily integrate the Unreal Speech API into your Node.js applications for text-to-speech (TTS) synthesis. This package provides convenient methods for working with the Unreal Speech API, including generating speech, managing synthesis tasks, and streaming audio.
To use the play utility, you should have FFmpeg installed on your system
Getting Started
FFmpeg Installation
Windows
Download FFmpeg: Go to the FFmpeg official website (https://ffmpeg.org/download.html) and download the latest build for Windows.
Mac
Install Homebrew: If not already installed, open Terminal and run /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)".
Installation
npm i unrealspeech
Available endpoints
Endpoint | Description |
---|---|
/stream | Stream audio for short, time-sensitive cases |
/speech | Generate speech with options (MP3 format) |
/synthesisTasks | Manage synthesis tasks for longer text |
/synthesisTasks/TaskId | Check the status of a synthesis task |
Common Request Body Schema
Property | Type | Required? | Default Value | Allowed Values |
---|---|---|---|---|
VoiceId | string | Required | N/A | Scarlett, Liv, Dan, Will, Amy |
Bitrate | string | Optional | 192k | 16k, 32k, 48k, 64k, 128k, 192k, 256k, 320k |
Speed | float | Optional | 0 | -1.0 to 1.0 |
Pitch | float | Optional | 1.0 | 0.5 to 1.5 |
Parameter Details
Voice ID
- Dan: Young Male
- Will: Mature Male
- Scarlett: Young Female
- Liv: Young Female
- Amy: Mature Female
Bitrate
Defaults to 192k. Use lower values for low bandwidth or to reduce the transferred file size. Use higher values for higher fidelity.
Speed
Defaults to 0.
Examples
- 0.5: makes the audio 50% faster. (i.e., 60-second audio becomes 42 seconds)
- -0.5: makes the audio 50% slower. (i.e., 60-second audio becomes 90 seconds.)
Pitch
Defaults to 1. However, on the landing page, we default male voices to 0.92 as people tend to prefer lower/deeper male voices.
Rate Limit
Plan | Requests per second |
---|---|
Free | 1 |
Basic | 2 |
Pro | 8 |
Usage
To use the SDK, you need to initialize it with your API key and other required configurations. Initialization
import UnrealSpeech, {play, save } from "unrealspeech";
const unrealSpeech = new UnrealSpeech("your_api_key");
Methods
stream(text, voiceId, bitrate, speed, pitch, codec, temperature)
This method streams the synthesized speech based on the provided parameters.
- text: The text to be synthesized.
- voiceId: The ID of the voice to be used.
- bitrate: The bitrate of the audio.
- timestampType: The type of timestamp to be used.
- speed: The speed of speech.
- pitch: The pitch of speech.
Returns: A promise that resolves to the synthesized speech buffer.
speech(text, voiceId, bitrate, timestampType)
This method synthesizes speech based on the provided text and voice.
- text: The text to be synthesized.
- voiceId: The ID of the voice to be used.
- bitrate: The bitrate of the audio.
- timestampType: The type of timestamp to be used.
- speed: The speed of speech.
- pitch: The pitch of speech.
Returns: A promise that resolves to the synthesized speech data.
createSynthesisTask(text, voiceId, bitrate, timestampType)
This method creates a synthesis task for the provided text and voice.
- text: The text to be synthesized.
- voiceId: The ID of the voice to be used.
- bitrate: The bitrate of the audio.
- timestampType: The type of timestamp to be used.
- speed: The speed of speech.
- pitch: The pitch of speech.
Returns: A promise that resolves to the ID of the created synthesis task.
getSynthesisTaskStatus(taskId)
This method retrieves the status of a synthesis task based on the provided task ID.
- taskId: The ID of the synthesis task.
Returns: A promise that resolves to the status of the synthesis task.
Configuration Options
- apiKey: Your API key for authentication.
- Other configuration options and their descriptions.
Examples
Stream
This method streams the synthesized speech based on the provided parameters.
import UnrealSpeech, {play, save } from "unrealspeech";
const unrealSpeech = new UnrealSpeech("your_api_key");
const speechBuffer = await unrealSpeech.stream({
text: "Hello, world!",
voiceId: "Scarlett",
bitrate: "192k",
timestampType: "word",
speed:0,
pitch: 1.0
});
// play audio
play(speechBuffer);
// save audio
save(speechBuffer, "filename.mp3");
createSynthesisTask
import UnrealSpeech, {play, save } from "unrealspeech";
const unrealSpeech = new UnrealSpeech("your_api_key");
const taskId = await unrealSpeech.createSynthesisTask({
text: "Hello, world!",
voiceId: "Scarlett",
bitrate: "192k",
timestampType: "word",
speed: 0,
pitch: 1.0
});
// Pass the ID of the created synthesis task to getSynthesisTaskStatus
console.log(taskId);
getSynthesisTaskStatus
import UnrealSpeech, {play, save } from "unrealspeech";
const unrealSpeech = new UnrealSpeech("your_api_key");
const taskId = "task123";
const status = await unrealSpeech.getSynthesisTaskStatus(taskId);
// Use the status of the synthesis task as needed
console.log(status);
speech
import UnrealSpeech, {play, save } from "unrealspeech";
const unrealSpeech = new UnrealSpeech("your_api_key");
const speechData = await unrealSpeech.speech({
text: "Hello, world!",
voiceId: "Scarlett",
bitrate: "192k",
timestampType: "word",
speed: 0,
pitch: 1.0
});
// Use the synthesized speech data as needed
console.log(speechData);
Contribution
Contributions are welcome! If you find any issues or have suggestions for improvements, please open an issue or submit a pull request.